That is what we know so far about Cities: Skylines II's map size and locations.įor more on the game, check out its system requirements and whether or not it might also launch on Nvidia GeForce Now. The options available at launch look like they offer quite a bit of choice in terms of environments, and you can read details about each one in the developer diary linked above. In terms of Cities: Skylines II locations, the sequel doesn't seem to launch with any recognizable real-life places, but will feature a variety of environments for us to shape. On top of that, the developer diary also explains that tiles 'do not have to be connected to each other, so technically you can create small isolated pocket towns, and you can purchase the Map Tiles all the way to the edge of the map where you can create new Outside Connections.'īetter yet, the map height limit is also 'much higher than before,' so it certainly sounds like Cities: Skylines II's map size is a vast improvement over its predecessor. But although each tile is 'roughly ⅓' of what it used to be, we can unlock 'a whopping total of 441 map tiles,' resulting in 'a playable area of 159km² which is roughly 5 times bigger than in Cities: Skylines.' Cities: Skylines II's map tile size is smaller than that of the original.